The Voidtrain darkness quest takes place during an abandoned depot encounter where you must locate four hidden statues to break the magical security runes sealing a doorway. Clearing these runes unlocks the scientist's hidden room, progresses the Chapter 1 storyline, and triggers an escape sequence back to your train.
All Statue Locations in Darkness
Navigating this depot area can be difficult due to low visibility. Four statues, also referred to as Idols, must be found around the entrance room to remove the runes from the locked door.
| Statue Order | Position in Room | Exact Location |
|---|---|---|
| Statue 1 | Left of the entrance | On the table situated immediately next to the door |
| Statue 2 | Right of the entrance | Directly on the floor beside the doorway you entered through |
| Statue 3 | Across from the sealed door | Underneath the desk across the room (requires crouching to spot) |
| Statue 4 | Corner near the boxes | On top of a stack of boxes next to a cardboard box |
Step-by-Step Statue Guide
- First Statue: As soon as you gain control inside the dark room, turn to your left. The idol rests directly on a table placed beside the doorway.
- Second Statue: Turn toward the right side of the door you entered through. Look down at the floor directly beside the doorway to locate the second idol.
- Third Statue: Turn to face the wall opposite the magically sealed door. Walk over to the desk located there and look underneath it. You may need to crouch to get a clear angle on the statue.
- Fourth Statue: From the desk where the third statue was located, turn right toward the corner. Scan the stacked crates; the final idol sits on top of some boxes near a cardboard box.
Interacting with these objects breaks the corresponding runes etched into the sealed door, causing the magical mechanism to deactivate.
Investigating the Scientist's Room and Lore
Once all four statues are cleared, the runes extinguish and the security door opens. Inside lies an abandoned workspace belonging to a scientist who has been hiding in the Void.
Inside the chamber, you can inspect several items and environmental story details:
- An ID Card and Drawings: Sketches and notes reveal details about Void mythology.
- The Waterfall Legend: The lore text recounts an ancient legend of a God who drew immense power from an eternal waterfall. Because the water was infused with darkness that corrupted anyone who touched it, seers foretold its destruction. Before the stream dried up, the God hid several vials of the water throughout the Void, leaving mortals to search for them.
- Ritual Incense and Mechanism: At the center of the area is a ritual display featuring magic incense and a metal cup.
The Depot Escape Sequence
Interacting with the ritual mechanism triggers a "critical overload" event. The depot will begin to destabilize, requiring an immediate retreat:
- Sprint to the Platform: Turn around and follow the exit route back toward your train platform.
- Hit the Departure Controls: Board your train and immediately engage the engine controls to leave the depot.
- Void Anglerfish Encounter: As your train accelerates through the barrier, a hostile Void anglerfish appears outside your engine, capping off the Chapter 1 climax.
Darkness Quest Depot Visual Quirks
Players exploring the boundary of this encounter have documented specific visual quirks in the depot transport area. If you back up toward the depot entrance tunnel during the objective, the heavy darkness effect dissipates, exposing the bright white ambient lighting of the transit zone behind the station barrier.
Frequently Asked Questions
Why will the sealed door not open during the Darkness quest?
The door is protected by magical runes that only disappear when you locate and interact with all four statues scattered around the main chamber. The door remains locked until the fourth idol is found.
Does turning up game brightness help in the Darkness quest?
Raising your in-game brightness or gamma can help outline the room layout, but the statues—especially the one tucked under the desk and the one resting atop the corner crates—blend into the shadows and still require checking their specific hiding spots.
What enemy appears at the end of the Darkness sequence?
A giant Void anglerfish attacks near the exterior of your train as you complete the depot run and push the controls to escape into the Void.











